AME APMEA Group 2025 % change 2025 % change 2025 % change 2025 % change New Categories 1,290 +19.8 % 1,807 +4.3 % 576 -7.6 % 3,673 +7.0 % Vapour 963 -3.4 % 542 -11.4 % 68 -39.4 % 1,573 -8.6 % HP % 471 +6.2 % 459 -3.8 % 930 +1.0 % Modern Oral 327 +310 % 794 +17.3 % 49 +44.2 % 1,170 +48.0 % Traditional Oral 1,037 -2.0 % 36 +5.1 % % 1,073 -1.7 % Total Smokeless 2,327 +9.0 % 1,843 +4.4 % 576 -7.6 % 4,746 +4.9 % Total Combustibles 9,513 +4.6 % 7,200 +2.3 % 4,174 -8.3 % 20,887 +1.0 % Other 63 +27.5 % 505 +15.7 % 213 +23.7 % 781 +18.7 % Total 11,903 +5.5 % 9,548 +3.3 % 4,963 -7.2 % 26,414 +2.1 % BAT Preliminary Announcement 2025 Summary Performance Review Financial Statements Other Information Data Lake and Reconciliations 58
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ally disguise, rather than absolute team color 2.1.0 (Fight or Flight Update) Added Global Disguises available on Four-Team maps, allowing you to appear friendly to all enemy teams The Engineer build and Spy disguise HUD elements are now consistent with one another The Engineer build and Spy disguise HUD elements for controllers have been overhauled Added the tf2c_spywalk_inverted convar, which sets Spywalk (moving at Spy's regular speed while disguised as slower classes) as the default behavior, with +SPEED (Spywalk bind) imitating your disguise's speed Fixed global disguise class portraits on the HUD displaying blue teams ones instead when cloaked Fixed missing particle when landing from a jump pad as a global disguise spy (sic) Added a Spywalk indicator on the Disguise HUD (enabled via tf2c_spywalk_hud, enabled by default) Fixed crash regarding Spywalk indicator elements missing on custom HUDs Trivia The Spy can disguise as the Civilian if the server is using the command tf2c_allow_special_classes 2 , but he will not appear in the disguise menu

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